20 Mr. Everywherepositions
1. At the end of the corridor before entering the main hall. (where the door of the organ needs to be opened with a statue of a cow)
2. The laundry room on the first floor of the main house is under the tape recorder. (the firstplace in the game with a locker)
3. On the table in the lobby (main hall) on the first floor of the main house.
4。 In the bamboo basket of the recreation room on the second floor of the main hall. (next to it are ancient coins)
5. There is a deer specimen room on the first floor of the main house, next to the crow door.
6。 The basement of the main house, next to the snake door.
7。 Under the steps of the yard trailer.
8。 The deepest room on the first floor of the old house (the door behind theprojection mechanism, where the burner handle is located). (There is a backpack in the room)
9. The living room on the first floor of the old house, burned the wormhole with a burner and squatted into thepassage.
10。 The first floor of the old house is in the underground tunnel next to the crow door. (where to get the crank)
11. The first floor of the old house, crow door room, on the cabinet in front of the lantern organ.
12。 On the second floor of the main house, the children’s room that can only be opened with a snake key leads to the entrance to the attic on the third floor.
13。 On the iron fence on the first floor of the experimental area.
14。 On the first floor of the experimental area, afterpassing through the “Happy Birthday” area, monitor the door edge outside.
15。 In the cabin on the way to the boathouse. (This is the only hut on the road)
16. On the handrail of the stairs on the fourth floor of the wrecked ship. However, there are no weapons at this time, so you can get weapons and destroy them later, or you can directly blow them upwith the remote-controlled bombs youpicked upnext to you.
17。 At the stairs on the second floor of the wrecked ship, it is also necessary to shoot weapons to destroy it.
18。 On the windowsill of the swampcabin.
19。 The tunnel should enter under the stairs in front of the laboratory, and you can see it when you look up.
20。 After leaving the salt mine, return to the startingpoint, on the shelf in the room next to the wheelchair.